Monday, July 27, 2015

Rules revisit: Pulse Wave, Omega Drive

A couple of things that came up while playing the last month or so that I've been wanting to re-check!




And here's a reminder to always read your cards - and your opponents' cards - properly!

Saturday, July 11, 2015

Battle report short #009


AVX Avengers teambase at 600 points with Hope Summers, Wolverine, Thor, Black Panther, and Iron Man VS the Beyonder at 600 points: first time I tried using a teambase - pretty straightforward, so no clunkiness (but still unclear about Solo Adventures), amazed at the advantages it can get when your rolls are cooperative (and my goodness that -2 Perplex), but was more impressed with the Beyonder's durability and Swiss Knifeyness with his special copycat trait and his Colossal Stamina allowing him to just keep hitting the teambase every turn (at a cost, albeit negligible), but I bet running the teambase at 400 with some reinforcements from the Round Table and whatnot, the teambase would've won. Quickie, educational fun. I need to use these figs more often.

Wednesday, July 8, 2015

Battle report short #008


Cersi and the Black Knight with Jarvis and seven Avengers IDs for 300 points: I admittedly built this team around the Black Knight and his really excellent dial but fate had other plans - my opponent ran AOU starter Hulk and Captain America with the Round Table with three IDs and thanks to some placing prowess, two Perplexes, and Ant-Man's Charge, I managed to whittle down the Hulk to his magic dial with only one Rage token, but Black Knight's attack went tits up with an unProbbable critmiss, leaving him vulnerable to Giant Man's and Hulk's smashing, which he died of fairly swiftly.

The fig who carried the game was Cersi with her +2 Perplex and Prob - after calling Classic Avengers Iron Man for another Perplex and then blasting Hulk away with a 3-damage Penetrating/Psychic Blast, disposing of Captain America was surprisingly easy. New found respect for this character, I must say. Currently thinking of other builds for her, and not necessarily with the Black Knight.


Red Wolf & Lobo, Victor Mancha, the Protector, and Hercules for 500 points flat: I ran this team against a team of aquatic monsters - a lot of Trenches, a couple of Manphibians, an undead Aquaman, et al - and once again, Lobo performed well, killing three Trenches all by himself. Victor Mancha was great, too, but when I reached his middle dial, the one right after Pulse Wave, I was treading water with him, but he did outlast Red Wolf & Lobo so he's not half bad.

The fig that really shone in the fight was the Protector with his Sidestep+Defend and Prob - I paired him with Hercules and they both did pretty well, between themselves killing at least half of the opponent's team. I played Herc full dial, and I finally made him work down to his last click - his Plasticity and decreasers worked pretty effectively, and his Quake injured quite a number of enemies, almost as effective as Pulse Wave. The final fight came to these two versus an errant Manphibian - chased the guy across the map but then finally cornered while pushed-out, with the Protector delivering the coup de grace. One of the more enjoyable games I've played, and one of the few I've won against a team that had twice as many figs as I had.

Monday, July 6, 2015

Team-ups to consider, #009


Arcade's Angels - Perplex and Prob galore with Support. Main offensive attack is Mind Control with Poison, and secondary is Precision Strike. If Arcade manages to roll for Arcade's Arena map, Arcade turns into a four-click god with Energy Explosion, Precision Strike, and Penetrating/Psychic Blast with Prob and Outwit and can draw lines of fire from any friendlies. Good on paper, very placement-heavy, high-maintenance technical team.

Sunday, July 5, 2015

Saturday, July 4, 2015

Team-ups to consider #008


300 points, no shared keyword, but tactic basics are present - Outwit, Prob, Perplex, and later Defend. Two shooters and two brawlers, Charge and Super Strength and Running Shot and Penetrating/Psychic Blast and later Precision Strike. A potentially elegant team.

Just wanted to point out here how Alexis is shaping up as the new WATX Oracle, or the new DEADPOOL Mercy, or almost like the new CHAOS WAR FF Scarlet Witch - a cheap Probber, Perplexer, Barrier builder, flying carrier, and Defend-granter. Definitely one could do well to have two of her in a team.

Starting to feel really good about my pulls. No one really special by way of SRs and Chases, but so far with the boosters I've pulled and the two figs I got from the drafting, I've made four tight 300-point build teams. Not too bad.

Friday, July 3, 2015

Battle Report Short #007




















Classic Avengers VS two Ant-Men, Victor Mancha, and the Protector. Both teams are Avengers keyworded, but the Protector has Prob for around four of his clicks. The Ant-Men are a boon at prepping a killbox with their Pym Particles power to resize friendlies. All figs have Sidestep, and when resized, all figs can have +1 for the Defense for ranged attacks.

Captain America has a very good special power where he gives Avengers-keyworded friendlies a free move action, so when his teammates have Charge or Running Shot, that's a potential free attack move on top of another attack move.

Protector rolled a couple of crithits against Captain America, killing him in two turns, but Iron Man and Hulk laid waste to Mancha and the Ant-Men. Protector tried his best out-moving Iron Man and Hulk, but Iron Man called for back-up twice - one for Nova's special Pulse Wave, then another for Classic Iron Man's Running Shot+Penetrating/Psychic Blast. Both teams performed well, but one was just a bit tougher than the other.



Wednesday, July 1, 2015

Team-ups to consider, #007


For 300 to 400 points, Avengers keyworded, Sidestep-crazy, Enhancement, Defend, Poison, Exploit Weakness, Telekinesis, Running Shot+Pulse Wave, Prob. No tactics. Good on paper!

AOU SLOP Brick 1 Wave 1 Tourney


Played the first AOU SLOP tourney. Format was two boosters, sealed, 400 points. Managed to pull these guys for a solid 400, Avengers keyworded, Attack and Damage reducers, two Outwitters, one Probber, four themed team probs, decent Defense topped off by shared ESD.

I got the bye-win for the first round (so I got the map), got my ass kicked by a team centered on an Ultron Colossal Chase (the guy eventually won overall), and managed to do fairly well against a team centered on a Black Panther SR.

The rolls were good to me, too, as I kept rolling for Hulk (instead of Banner), rolled an average of six for Attacks, rolled three crithits, as (more importantly) my opponent rolled unProbbable four critmisses the whole game. Iron Man and Hulk were great with their first attack reducers, and they also work great as secondary attackers. Hercules was made for tie-ups, but he needs a more decent support piece behind him (maybe two Alexises), but Protector did well with his Prob and Defend (in fact, that Defend made significant contributions to my one win). That one win brought me right smack dab in the middle ranking.


Here are my pulls from the sealed and the drafting, also with the OP map and the Round Table resource and Iron Man ID. No dupes except for Ant-Man! Hoping I'll do better next month.