Friday, October 30, 2015

Nats again and again.


Finally tested my Nats build against the much-feared Ragnarok+Ophidian+Seyfert+Orange Lantern Battery build, and I won fairly easily. 35- to 45-minute game, and I only rolled for one attack, which was the final attack, for 4 penetrating damage. Team is now 5-0, and has faced three tentpole builds (Cap Sentinel+Seyfert+Yellow Lantern Battery, Superior Spider-Man+Ant Man+Spiderbots+Star Sapphire Battery, Korvac+Seyfert+Fury SR+Round Table) and handled itself pretty well. This is very likely the team I'll be using for Nats!

My other Nats build did well, too, against a Copycat+Banshee+Yondu+Green Lantern Battery team - tried to disable my neutraliser with Copycat, but I always carry a Nurse construct, so I just equipped Nurse to Copycat then rolled for Regen, regaining my Copycatted fig inside my first turn. Not bad!

Thursday, October 22, 2015

Nats Again






The various phases my Nats Team build went through before being refined to just two, both not shown here in any of their final manifestations. Both are designed to be workable despite the map (but I do have maps prepared for them just in case I win map roll), but one build is definitely more adaptable. One build relies on power shutdown and letting the enemy come to me, while the other relies on perfectly-timed close-combat kamikaze tactics. Both teams are founded on randomness. I've played three games with one build and won them all, while I've played three games with an early incarnation of the other team and only won two. Pretty excited about the builds! Gonna play maybe three more games each with both teams and see which team ultimately performs better. No plans on winning overall, but hoping at least to perform better than last time.