Sunday, February 28, 2016

Uno Morato Heroclix Pauper Tourney!

Format was 400 points all Common rarity figs, with tactics limited to TTPC, TAs, and ATAs. I judged and also played the bye players so they could get points. Prizes were Lantern Corps Batteries, Hulkbuster 2 with Iron Man, the new Batman VS Superman fast forces, the Marvel Mysticals OP kit, and two All-New X-Men fast forces to follow with some extra stuff I may pick up in London next month.















Until next tourney, friends! Maybe in a month or so!

Wednesday, February 24, 2016

Team-ups to consider, #013


After pegging Blackbriar Thorn's special Poison's potential, I built a team where he'd be most effective, then happily happened upon what ultimately turned into an eco-terrorist dream team: White Lantern Swamp Thing, Poison Ivy Prime, Blackbriar Thorn, and Witch with Eclipso on Swamp Thing and Brainiac on Thorn.

Basic strategy would be to capitalise on Thorn's special Poison - any one in hindering terrain within five squares would be dealt penetrating Poison. This team breaks theme so I had to assure that I'd have hindering terrain regardless of map (although my map choice for this build would be Black Mercy Orchard), thus WLC Swamp Thing with his special movement power - any clear terrain he moves into and out of permanently turns into hindering terrain for the rest of the game, even after ST's KO; he can also attempt to make a close combat attack on any fig he crossed over while moving. Poison Ivy Prime is in the team for her special Mind Control to lure enemies into hindering terrain within five squares of Thorn. Witch and the possessors are included for buffing attack values and allowing use of damage reducers, although I'm thinking of replacing Witch with a Druid, to make Thorn's killbox extra sticky.

All within 400 points. Very excited to use this.

Crazy Jane


Finally, a fig designed to appeal to my love for randomness and weird nigh-undying dials. Used her for the first time last night, and she was my MVP. Good on you, Kay! You made Cliff proud!

Sunday, February 21, 2016

Kingdom Come



A couple of friends pulled a Captain Marvel and a Spectre from their WF bricks. Hoping to trade for Spectre soon, and planning on borrowing Marvel for a theoretical build I managed to run - and win with - yesterday. These figs are quite hard to acquire here, with people mostly pulling Superman, Batman, and Wonder Woman from their bricks, but there are a few players who have actually acquired the whole set of chases, thanks to having a lot of money to burn.

Which made me wonder - aside from them being Uniques, these figs don't have restrictions about having all of them in your build in their 25-35-point settings, which means soon enough, we'll be encountering builds that have at least three, maybe even four of them in a line providing various support powers - I expect to see Wonder Woman for close-to-sure heals, Spectre for more or less whole-map rerolls, Marvel for refreshing camped-out snipers, and Batman for more or less whole-map Outwit. They're like Lantern Corps Batteries sans Constructs, only you don't have to roll tonextend their ranges, and they're also back-up retaliation figs with their conditional last-dial attack modes.

I personally tried out a sniper and bruiser build centered on Marvel's double-power action Leadershippy power and did quite well against a swarm tactic build, even after a lot of goofs with my figs' powers (I kept forgetting to do Shape Change rolls, I kept forgetting my main bruiser ignored hindering for movement, I kept forgetting a fig granted the Superman Enemy TA for all adjacent friendlies, etc), so imagine a more together player running a team with even just three of these guys just taking up 100 or so points in their 300- to 400-point builds!

Animals VS Scientists







I built a build whose basic strategy is to spit out mobile and replenishable bystander figs that cost nothing - Pied Piper's rats, Red Wolf's Lobo, Klarion's Teekl - but can yield high rewards - Charge+Exploit Weakness and Charge+BCF - and the Animals won with only two actual casualties (Rocket Raccoon and Lockjaw)! The Druids have been a revelation from the WORLD'S FINEST set, too, really effective for tie-ups and subtracting 1 from the opponents' Attack values.

First time to play on the UN Assembly/Danny the Street maps, too - Danny was easier to use! The UN map had really confusing terrain with its elevations and walls. Still, managed to dominate both maps with a camp-out tactic.

Thursday, February 11, 2016

WORLD'S FINEST!














Played sealed WF set with friends and won the rotations. Pulled the Joker and Luthor duofig, Alura, and a bunch of Mystical support figs, the figs I was actually rooting for. We played 400 points, and ended up fielding eight figs with the Underworld TA (thanks to the Joker/Lex duofig) with the Witches and Warlock Sidestepping in their first dial and Joker/Lex with the double Sidestep. Enhancement and Empower added much needed extra damage, and Druid's special Smoke Cloud worked like a charm for tie-up purposes. The final round was Sudden Death Match rules - solo fig on their last click - and I won with Poison. Drafted two boosters then traded away, ending up with these peeps:


Klarion! Teekl! Mysticals!


The complete Doom Patrol! With Crazy Jane!