Tuesday, September 29, 2015

Nationals 2015


Slowly building my Nats team! These guys with maybe Fitz with Hoverbots or maybe a SHIELD Recruit with Blind Al. All empowered by the Phoenix Force. We shall see! Playtests soon.

Battle Report Short #011: The Kree Army with Rick Jones with the Kree Supreme Intelligence VS Batman and Nightwing with Batcave





The game lasted about eight turns - four turns each player - with the opponent conceding after Batman died from three shots in one turn. The Kree Privates were shooting 11 for 4 damage with 21 defense. Protector was empowered by the Supreme Intelligence, and I kept the dial at Perplex. Batman tried shooting Protector and a Kree Private with 14 attack but missed by 1. Sidestepped my way to form a killbox, called on Iron Man for Penetrating 12 attack for 3 damage which hit, then a Kree Private shot 11 attack for 4 damage (reduced by 1), then another Kree Private shot 10 attack for 3 damage, killing Batman. Nightwing and Alfred were so crushed they boarded up the Batcave. Another notch on the belt of the Kree Army!

Wednesday, September 23, 2015

ORIGINAL SIN Nick Fury team, with HENRY and Fitz-Simmons


I organised a small tourney for last Sunday and played the bye players - they're already instant wins, but the game was so they at least have some points in case their ranking depended on points - and I reused the SHIELD team I built around Nick Fury SR, but now remembering to use the SHIELD TA properly, and my goodness did I use the TA properly.

I basically kept Nick Fury SR inside a phalanx of two Nick Fury LMDs, HENRY, Fitz, and two of Fitz's hoverbots. With the SHIELD TA, thanks to the LMDs and Fitz, Fury SR's range was boosted to 12, and thanks to HENRY and Fitz's Enhancement, Fury SR's Damage was already passively boosted to 5. One of the two hoverbots could then take a token so it could also use Enhancement, further boosting Fury SR's Damage to 6. So at any given turn, Nick Fury SR was a Stealthed sniper hiding behind two human shields shooting from half the map away, ignoring people and hindering and elevation, with 11 Attack and 6 Damage that would be penetrating if the target was the highest-pointed fig in the enemy's force. Plus, Fury can deactivate any standard power the enemy can use as long as it's within range and line of fire, and by "any standard power the enemy can use" I mean any power that comes from a white box or a resource or a relic or a construct or an ID - as long as it's "can use," it's fair game, and it isn't Outwit, so it also works against un-Outwittable figs and powers. Oh, and Nick Fury SR also has Prob.

The Nick Fury LMD shellgame worked like a charm, too, as my basic strategy with that was switching tokened LMDs with untokened ones so in case the enemy misses, the LMD can always easily retaliate, and thanks to the SHIELD TA - and because I move the LMDs around in at least pairs, often in groups of three - the LMDs almost always had 7 range and 5 Damage, and supported by a hoverbot with Enhancement (or Outwit, thanks to Simmons), they were quite the bargain for their 25 and 65 points.

So, yes, finally made that team build work, and at No Tactics, too. Quite a mean team at 400 points.

Wednesday, September 16, 2015

THE KREE/SKRULL WAR


It took a while, but here's my Kree Army all set to take over the universe. Worth 2,532 points! Just missing one fig! Which I'll be getting soon enough. Too funny how I feel so happy about this! What a dork. But anyway!

Sunday, September 13, 2015

Battle Report Short #010: SHIELD VS Hydra






















First of all, I lost. It was my first time to play again in over a week, with brand new figs, so it took me a while to get ahold of things, against a horde-multiplier force that already had almost a month's worth of gameplay so it was better-tuned than my force all in all.

My SHIELD force was planned to be a finesse and brute force combo, founded on shellgame tactics thanks to Nick Fury Commons' Shape Change switcheroo and trapdoor spider tactics with Nick Fury: Cosmic Assassin enhanced by HENRY and Fitz-Simmons's hoverbots, but I blew my wad by shooting Strucker without proper follow-up shooters so Strucker was able to enact evasive maneuvers by limpingly running away while Dentite LMDs and Dreadnaughts horded on the Cosmic Assassin, exposing that fig's two big problems - he has really shitty damage reducers and he has a shallow life.

I also had no effective Perplexers, Outwitters, and Probbers, relied too much on Stealth and Shape Change, and I forgot to use the SHIELD TA, which could've changed my tactics for the first four to six turns. And after seeing how Strucker's damage feedback trait works, and how Imperial Hydra does his thing, I'll know how to react to all that the next time I face off against these guys.

That said, this was a very fun game for me - my rolls were middling, but Nick Fury: Cosmic Assassin managed to shoot Strucker with 12 Attack for 6 penetrating damage, the last Nick Fury Common standing managed to roll for Shape Change three times in a row, then Fitz managed to avoid getting killed for two turns, and even managed to kill one more Hydra fig (despite his 8 Attack) before dying, and it has to be said, it was great watching Hydra do its thing. I really love this new set!

Saturday, September 12, 2015

The Invaders from SHIELD





Immensely happy Wizkids rereleased the Invaders in the SHIELD set, and quite entertained by how the old and new sculpts more or less are mimics of each other. Now I can run my WWII scenario!

That said, they should rerelease this guy!



Thursday, September 10, 2015

Fitz and Simmons from SHIELD


I enjoy watching the TV show, but I suspect not as much as most people seem to, but the bits that I enjoy the most are the dramatic bits about these two guys, the two most relatable characters in the show. When I first heard that they were going to make an appearance in Heroclix, I only wanted to get them thanks to an overwhelming fanboy sense of responsibility, completely no idea that they'd be key figures in what is so far one of my meanest builds ever. So here they are with XCOM saucers as Fitz's hoverbots. I'm enjoying this set in general, giving us figs that demand more finesse to be able to play effectively. There should be more of those!