Showing posts with label Nick Fury. Show all posts
Showing posts with label Nick Fury. Show all posts

Wednesday, November 4, 2015

Battle Report Short #012: Fitz and the Furys VS JLA












Ran a 300-point build I've been wanting to run since before all the preparation for Nats - one hoverbot Fitz and nine Furys, that is to say, one "real" Fury and eight LMDs.

I rolled for initiative thanks to a +10 granted by the shared SHIELD keyword, then picked a map I always did well on, Deadpool's Hellhouse, parking my army right outside the house. I feel like the JLA team I played against was stronger in brute force terms - Hawkman's special Charge, Baz's GL TA and special Barrier, and Vibe is one of the greatest support figs to come out this year - but my opponent only got his figs that night, and I had more experience running mine.

And also, of course, with the Furys' special Shape Change shellgame and their Rally trait more or less allowed me to be bold with the rolls and placement, out-actioning the JLA six moves to three in at least three turns - when things got going, my basic strategy was one fig would hit walls to grant LoF which two figs would then take advantage of, and I could do that twice in one turn. This allowed me to whittle down Hawkman from his top click to his bottom click in one turn (and if I hadn't missed the last attack twice, Hawkman would've been dead in one turn). With this build, I can just Precision Strike and Shape Change all day!

It's a pretty good build for casual, no resources games, but now I want to try them out against Phoenix Force- and Battery-empowered builds - maybe against a Ragnarok+Ophidian+Juston+Orange Lantern build? We shall see!



Tuesday, September 29, 2015

Nationals 2015


Slowly building my Nats team! These guys with maybe Fitz with Hoverbots or maybe a SHIELD Recruit with Blind Al. All empowered by the Phoenix Force. We shall see! Playtests soon.

Wednesday, September 23, 2015

ORIGINAL SIN Nick Fury team, with HENRY and Fitz-Simmons


I organised a small tourney for last Sunday and played the bye players - they're already instant wins, but the game was so they at least have some points in case their ranking depended on points - and I reused the SHIELD team I built around Nick Fury SR, but now remembering to use the SHIELD TA properly, and my goodness did I use the TA properly.

I basically kept Nick Fury SR inside a phalanx of two Nick Fury LMDs, HENRY, Fitz, and two of Fitz's hoverbots. With the SHIELD TA, thanks to the LMDs and Fitz, Fury SR's range was boosted to 12, and thanks to HENRY and Fitz's Enhancement, Fury SR's Damage was already passively boosted to 5. One of the two hoverbots could then take a token so it could also use Enhancement, further boosting Fury SR's Damage to 6. So at any given turn, Nick Fury SR was a Stealthed sniper hiding behind two human shields shooting from half the map away, ignoring people and hindering and elevation, with 11 Attack and 6 Damage that would be penetrating if the target was the highest-pointed fig in the enemy's force. Plus, Fury can deactivate any standard power the enemy can use as long as it's within range and line of fire, and by "any standard power the enemy can use" I mean any power that comes from a white box or a resource or a relic or a construct or an ID - as long as it's "can use," it's fair game, and it isn't Outwit, so it also works against un-Outwittable figs and powers. Oh, and Nick Fury SR also has Prob.

The Nick Fury LMD shellgame worked like a charm, too, as my basic strategy with that was switching tokened LMDs with untokened ones so in case the enemy misses, the LMD can always easily retaliate, and thanks to the SHIELD TA - and because I move the LMDs around in at least pairs, often in groups of three - the LMDs almost always had 7 range and 5 Damage, and supported by a hoverbot with Enhancement (or Outwit, thanks to Simmons), they were quite the bargain for their 25 and 65 points.

So, yes, finally made that team build work, and at No Tactics, too. Quite a mean team at 400 points.