Showing posts with label Red Wolf and Lobo. Show all posts
Showing posts with label Red Wolf and Lobo. Show all posts

Wednesday, July 8, 2015

Battle report short #008


Cersi and the Black Knight with Jarvis and seven Avengers IDs for 300 points: I admittedly built this team around the Black Knight and his really excellent dial but fate had other plans - my opponent ran AOU starter Hulk and Captain America with the Round Table with three IDs and thanks to some placing prowess, two Perplexes, and Ant-Man's Charge, I managed to whittle down the Hulk to his magic dial with only one Rage token, but Black Knight's attack went tits up with an unProbbable critmiss, leaving him vulnerable to Giant Man's and Hulk's smashing, which he died of fairly swiftly.

The fig who carried the game was Cersi with her +2 Perplex and Prob - after calling Classic Avengers Iron Man for another Perplex and then blasting Hulk away with a 3-damage Penetrating/Psychic Blast, disposing of Captain America was surprisingly easy. New found respect for this character, I must say. Currently thinking of other builds for her, and not necessarily with the Black Knight.


Red Wolf & Lobo, Victor Mancha, the Protector, and Hercules for 500 points flat: I ran this team against a team of aquatic monsters - a lot of Trenches, a couple of Manphibians, an undead Aquaman, et al - and once again, Lobo performed well, killing three Trenches all by himself. Victor Mancha was great, too, but when I reached his middle dial, the one right after Pulse Wave, I was treading water with him, but he did outlast Red Wolf & Lobo so he's not half bad.

The fig that really shone in the fight was the Protector with his Sidestep+Defend and Prob - I paired him with Hercules and they both did pretty well, between themselves killing at least half of the opponent's team. I played Herc full dial, and I finally made him work down to his last click - his Plasticity and decreasers worked pretty effectively, and his Quake injured quite a number of enemies, almost as effective as Pulse Wave. The final fight came to these two versus an errant Manphibian - chased the guy across the map but then finally cornered while pushed-out, with the Protector delivering the coup de grace. One of the more enjoyable games I've played, and one of the few I've won against a team that had twice as many figs as I had.

Thursday, May 21, 2015

Battle Report Shorts #001


Team Ragnarok VS Hyperion Prime and a Phoenix Force-emboldened Trick Shot - I won this game fairly quickly and without much stress thanks to Seyfert's Sentinel trait combo'd with Ragnarok's high combat values supported by Harley Quinn's Puddin trait. At any given turn, Ragnarok could attack twice for 5 damage each rolling from 12 attack (with Running Shot and Energy Explosion, and supported by Harley's Perplex and Prob [and his Impervious and Shape Change powers ain't too shabby, too]), which he did to both Hyperion Prime and Trick Shot. It took about five turns to win this game. No resources backing this team.



Hulkbuster VS The Phoenix Force-emboldened Rasputins - a tryout game to see how Hulkbuster handles himself in an actual match, and won this game fairly easily. It took me two turns to realise how strong his Charge+Exploit Weakness combo actually is, with 12 attack and 5 damage that easily goes through a lot of tentpole figs out there. He needs Super Strength, though, and maybe a special Knockback/Force Blast power. All in all an eye-opener for the Charge+Exploit Weakness combo - not the first time I used it (I use this fairly often, especially with Pied Piper's rats [which killed an X-Men teambase a few months ago]) but it's the first time I've used it abusively. It took exactly seven turns to finish this game.



The Hood and Red Wolf & Lobo VS Phoenix Force-empowered Douchebag Jones and Emma Frost - the Hood and Red Wolf & Lobo prove themselves to be really strong figs in this game, more or less a classic tight combo of a low risk low maintenance high returns durable brawler and a reliable moveable sniper that doubles as a sponge with a really good stopclick. The Hood is very playable in his 220-point setting, but the real revelation was the Red Wolf & Lobo combo - not quite Fantomex and EVA, but a more reasonable variation on the concept, but has meta potential. Someone to watch out for. This game took more than twelve turns to wrap up. No resources were used, so it's going to be interesting to see how the three will handle themselves with a Lantern Battery or Pandora's Box (and if Red Wolf & Lobo will see any meta-playing in tourneys).