Tuesday, April 26, 2016

Post-WOL games, part two











I won this game thanks to a very mobile and very efficient team. Everyone did their jobs well, and my rolls were good. I've been using Pandora's Box as a resource since it first came out so I'm pretty comfortable using it so that part was easy, but ultimately, placement and mobility saved the day - against a tentpole build like this, the strategy of choice is to out-maneuvre and out-action. Two major figs possessing Mystics TA will make the opponent wary about attacking so you can actually use them as shields for your attacker de jour. Two of the figs also have close-to-excessive high-risk-high-rewards attack powers, and a very mobile transporter, and all empowered by Sidestep and defense stackers like ESD and CR ... it's a pretty good build. I might run this for this year's Nats. We shall see! But with the KSI+Solaris build, this build makes it two potenetial builds for Nats. And I have two more potential Nats builds I plan to run!

Highlight of the game: Teekl killing Captain Sentinel with 6 BCF.

Saturday, April 23, 2016

Adventures in Flatland, part two




















I really need to give the GA+TS team a Probber. The Brainiac Ship is a pretty good mid-game fig, as long as you can control your opponent's movements during the first three turns.

The ramshackle structures work well with the old Clix maps! You can pretty much set things up the way you want to, and makes the game way more exciting. Need to do more, though.