Showing posts with label Superman. Show all posts
Showing posts with label Superman. Show all posts

Tuesday, January 19, 2016

Metropolis Reporters VS Combat Values Reducers Galore








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Been making a lot of really really really low rolls the last month or so of Clixxing, to the point that I feel I need to retire my red Avengers dice and maybe replace it with the blue JLA dice. But to be fair to my opponent, his build was great strategically while my build was mainly a two-tentpole setup with no Perplexers. BUT WHEN YOU MISS A 6 ROLL FOR A 4-DAMAGE PULSE WAVE YOU KNOW SOMETHING'S AMISS. Had to relearn valuable lessons last night, had to be reminded about a lot of things. I need to play more! All that said, I still had fun last night.

Tuesday, December 8, 2015

Post-Nats, Part Three





Bringing out some of the old figs for some scenario games, and building new ones for some fun play - Animal Man with nine Animal figs on the sideline!

Thursday, March 26, 2015

Battle Report: Superman and Ultraman VS the Inhumans


Build:
* 300 points
* My team: Superman Common for 150 points and Ultraman TRINITY Fast Firces for 150 points
* Opponent: GOTG booster Black Bolt, Medusa, and Crystal
* One heavy object and two light objects

Map:
Keystone City map from FLASH OP kit

Report:
I rolled for initiative and flew both Superman and Ultraman to the tops of buildings two spaces from the lip to avoid line of fire. The Inhumans carried each other and placed themselves behind a barricade of objects.


Superman flew to pick up the wrecking ball and struck Black Bolt with it for seven damage, instantly killing him. I then move Superman to the opposite building. Ultraman then flew to shoot Medusa for four damage, but missed. Ultraman then landed on the opposite building.

The Inhumans move back to their starting area. Both forces clear. Superman then moved and picked up a light object and hit Medusa for six damage, instantly killing her. Superman then Outwits Crystal's ESD then Ultraman swoops to the ground to hit Crystal for four damage.


Crystal then gambles to attack Ultraman, but then rolls a critical miss.


The shock instantly kills her.

Winner:
Selfless Act met Hate Crime in a killbox with the Inhumans right square in the middle.




Saturday, March 21, 2015

Comic Clix Scenario: Alan Moore & Dave Gibbons's SUPERMAN ANNUAL #11: FOR THE MAN WHO HAS EVERYTHING



Figs Required:
Superman (1x)
Wonder Woman (1x)
Batman (1x)
Robin (1x)
Mongul (1x)

Any of these figs from any set can be used, as long as the team points for the heroes do not exceed 500. I used Superman #001 from the SUPERMAN set at 300 points, and DC10's Wonder Woman (84 points), Batman (63 points), and Robin (52 points), for 499 points. For Mongul, I used WOL week one's #023 (165 points).

Map:
Fortress of Solitude Indoor Map from SUPERMAN

Conditions:
1) Superman begins the game with 5 Incap tokens. The heroes need to remove the tokens from Superman by attacking him. Regardless of damage value, a successful hit can only remove one Incap token from Superman.
2) Mongul begins the game with 4 extra tokens of life. Regardless of damage value, a hit can only remove one life token from Mongul, and it will not make his dial turn. Only when all 4 tokens are removed can his dial be turned.
3) Treat all Mongul's attacks as if he is traited with permanent Precision Strike.
4) If a hero successfully removes an Incap token from Superman, after actions resolve, if Mongul has no action tokens and is not adjacent to an opponent, move Mongul adjacent to the hero from anywhere in the map, and give him a free action to make a close combat attack.
5) When all 5 Incap tokens are removed from Superman, he turns into an active character on the hero player's next turn.
6) When characters are knocked back against walls, objects, blocking and hindering terrain, replace their squares with debris tokens.

Remarks:
Tried my best to be true to the comic book, but the Wonder Woman I used should've been stronger. She took quite a beating in the comic book, while in this scenario, Mongul merely hit the DC10 Wonder Woman twice to KO her off the map. I need a Wonder Woman who has 8 clicks of life, preferably 10! Right now, I'm thinking of the Wonder Woman from the December 2014 JLA OP kit, marked D-022. She's based on the Azzarello-Chiang Wonder Woman so she's not the right sculpt, but she's vicious and will definitely last longer than DC10 WW. She's 150 points, though, so it screws up the balance with Mongul a bit, so I'll probably add two more token to Mongul's life pool. Everyone else is pretty good, but I think we'll eventually need a Mongul fig that's built more like the TRINITY WAR Despero - a real tank!