Some musings on Heroclix from me, a blogger and novice Clix player from Quezon City, Philippines.
Showing posts with label Superman. Show all posts
Showing posts with label Superman. Show all posts
Tuesday, January 19, 2016
Metropolis Reporters VS Combat Values Reducers Galore
Tuesday, December 8, 2015
Thursday, March 26, 2015
Battle Report: Superman and Ultraman VS the Inhumans
Build:
* 300 points
* My team: Superman Common for 150 points and Ultraman TRINITY Fast Firces for 150 points
* Opponent: GOTG booster Black Bolt, Medusa, and Crystal
* One heavy object and two light objects
Map:
Keystone City map from FLASH OP kit
Report:
I rolled for initiative and flew both Superman and Ultraman to the tops of buildings two spaces from the lip to avoid line of fire. The Inhumans carried each other and placed themselves behind a barricade of objects.
Superman flew to pick up the wrecking ball and struck Black Bolt with it for seven damage, instantly killing him. I then move Superman to the opposite building. Ultraman then flew to shoot Medusa for four damage, but missed. Ultraman then landed on the opposite building.
The Inhumans move back to their starting area. Both forces clear. Superman then moved and picked up a light object and hit Medusa for six damage, instantly killing her. Superman then Outwits Crystal's ESD then Ultraman swoops to the ground to hit Crystal for four damage.
Crystal then gambles to attack Ultraman, but then rolls a critical miss.
The shock instantly kills her.
Winner:
Selfless Act met Hate Crime in a killbox with the Inhumans right square in the middle.
Saturday, March 21, 2015
Comic Clix Scenario: Alan Moore & Dave Gibbons's SUPERMAN ANNUAL #11: FOR THE MAN WHO HAS EVERYTHING
Figs Required:
Superman (1x)
Wonder Woman (1x)
Batman (1x)
Robin (1x)
Mongul (1x)
Any of these figs from any set can be used, as long as the team points for the heroes do not exceed 500. I used Superman #001 from the SUPERMAN set at 300 points, and DC10's Wonder Woman (84 points), Batman (63 points), and Robin (52 points), for 499 points. For Mongul, I used WOL week one's #023 (165 points).
Map:
Fortress of Solitude Indoor Map from SUPERMAN
Conditions:
1) Superman begins the game with 5 Incap tokens. The heroes need to remove the tokens from Superman by attacking him. Regardless of damage value, a successful hit can only remove one Incap token from Superman.
2) Mongul begins the game with 4 extra tokens of life. Regardless of damage value, a hit can only remove one life token from Mongul, and it will not make his dial turn. Only when all 4 tokens are removed can his dial be turned.
3) Treat all Mongul's attacks as if he is traited with permanent Precision Strike.
4) If a hero successfully removes an Incap token from Superman, after actions resolve, if Mongul has no action tokens and is not adjacent to an opponent, move Mongul adjacent to the hero from anywhere in the map, and give him a free action to make a close combat attack.
5) When all 5 Incap tokens are removed from Superman, he turns into an active character on the hero player's next turn.
6) When characters are knocked back against walls, objects, blocking and hindering terrain, replace their squares with debris tokens.
Remarks:
Tried my best to be true to the comic book, but the Wonder Woman I used should've been stronger. She took quite a beating in the comic book, while in this scenario, Mongul merely hit the DC10 Wonder Woman twice to KO her off the map. I need a Wonder Woman who has 8 clicks of life, preferably 10! Right now, I'm thinking of the Wonder Woman from the December 2014 JLA OP kit, marked D-022. She's based on the Azzarello-Chiang Wonder Woman so she's not the right sculpt, but she's vicious and will definitely last longer than DC10 WW. She's 150 points, though, so it screws up the balance with Mongul a bit, so I'll probably add two more token to Mongul's life pool. Everyone else is pretty good, but I think we'll eventually need a Mongul fig that's built more like the TRINITY WAR Despero - a real tank!
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