Showing posts with label Venom. Show all posts
Showing posts with label Venom. Show all posts

Tuesday, April 14, 2015

Team-ups to consider, #003 - UPDATE


Overall, I failed gloriously using this team with the Red Lantern Battery. The Punisher-Grasshopper strategy worked, but I was rolling a lot of duds. Thinking I need to play Punisher more aggressively, and that I need to give him enhancements for mobility and defense, instead of for range and targeting. I've already built a team addressing these issues, and looking forward to playtesting them soon.


Sunday, April 5, 2015

Team-ups to consider, #003


This team features a few convergences of contemporary interests: to run a team with Moira Mactaggert, to run a half-way effective Red Lantern Corps team, to run a team using some of my earliest figs.

Basic plan with this team is Grasshopper with Stop Sign construct is a penetrating Poison-dealing map-hopping tie-up piece backed-up by Venom with Net and Nurse constructs. Punisher with Spotlight and Sniper Rifle constructs lays low racking up the Guilty tokens until he has at least three, giving him Running Shot with Ranged Combat Expert with basic 13 Attack and 3 Damage (upgradeable to 5) with chance at Penetrating if targeting only one opponent. Then Moira with Catapult construct for placement and Support. Good on paper.