Some musings on Heroclix from me, a blogger and novice Clix player from Quezon City, Philippines.
Showing posts with label 300. Show all posts
Showing posts with label 300. Show all posts
Monday, January 2, 2017
Happy New Year!
New builds to try out this January as I wait for our acquisition of JOKER'S WILD figs.
Friday, August 5, 2016
So a lot of things happened in the last month or so ...
I staged a rally in Clixtown:
Revisited some builds, completed old pending ones:
Built a build around Sugarman:
Debuted Clixtown to my playgroup:
Hosted and judged a Civil War Month One tourney:
Finally acquired the Quinjet:
And started making Quinjet builds where the strategy wasn't based on Pat Yapjoco's teambase redux strategy:
(the first team worked way way way better than I expected although I still need to educate myself running the Jet)
And pulled this guy out from storage as I finally realised just what he's for in the current meta:
All in all, a full month or so of Clixing!
Tuesday, May 10, 2016
Post-WOL games, part four
My team is Doc Ock, Klarion, Quicksilver, and Vanisher emboldened by Pandora's Box with two Sins, backed-up by the Atom.
Managed to kill X-23 on my fourth turn, and kill Malice on my sixth turn. Held out for a bit because of some placement issues as the player I played against was more patient than the previous one so I had to overextend my usual reach past the space of personal comfort.
This build is very mobile, so far plays unexpectedly so some people I play against are a bit surprised by it. High risk alpha strike build that can attack multiple times in one turn then take things back to regroup and prepare for another assault. Quicksilver is amazing and is great bait with his Shadow token, but Doc Ock is the one who really shines.
First game was against some new X-Men figs from the new set:
Managed to kill Magneto on my third turn, and kill Cyclops on my fourth turn. White Queen conceded on the fifth turn. The player I played against had an itch in his butt to attack me right away, so he travelled a little too close to my reach, and he also used figs he wasn't very familiar with, so he was at a disadvantage.
Second game was against a mix of old and new X-Men figs:
One weakness is Vanisher - I need to give him a proper damage reducer somehow, although ESD with Super Senses and Stealth already makes him hard to shoot, but still. I also need a strategy against Fury SR builds. So far, my strategy against those is to strike first - this build has a long reach, able to cross more than half the map by the second turn to make an attack. It's a good strategy so far, but it can get very hairy fairly quickly.
Still, all in all, pretty happy with this build, with four wins under its belt. It has Nats potential.
Labels:
300,
battle report,
Klarion,
Octopus,
Pandora's Box,
Quicksilver,
Teekl,
the Atom
Saturday, May 7, 2016
Friday, May 6, 2016
Post-WOL games, part three
Less Sins in the Box, too, only three instead of four, so I'm stuck on dials with powers I don't care too much about as the Box excels on either two Sins or four Sins (both have Probs on the Sniper Dial and the Support Dial), and I really felt the constraints, and I kept making low rolls. I either need more Probbers or more Perplexers, and often Mxy's D6 switcheroo power wasn't enough.
Doc Ock remains to be the main attacker with his two Flurries in one turn, but this game had me rolling critmisses four times - you make enough rolls during the game and the math catches up with you - and having only one reliable Probber just wasn't enough (although that last attack I had to do with him, needing to hit 10 and rolling a crithit made up for everything), so I'm definitely thinking about replacing Mxy with another Klarion, maybe, unless I get another reliable attacker so the burden of attacking won't rest so much on just one fig. Maybe something like ...
Labels:
300,
battle report,
Doctor Octopus,
Klarion,
Mxyzptlk,
Teekl,
the Atom,
Vanisher
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