AVX Avengers teambase at 600 points with Hope Summers, Wolverine, Thor, Black Panther, and Iron Man VS the Beyonder at 600 points: first time I tried using a teambase - pretty straightforward, so no clunkiness (but still unclear about Solo Adventures), amazed at the advantages it can get when your rolls are cooperative (and my goodness that -2 Perplex), but was more impressed with the Beyonder's durability and Swiss Knifeyness with his special copycat trait and his Colossal Stamina allowing him to just keep hitting the teambase every turn (at a cost, albeit negligible), but I bet running the teambase at 400 with some reinforcements from the Round Table and whatnot, the teambase would've won. Quickie, educational fun. I need to use these figs more often.
Some musings on Heroclix from me, a blogger and novice Clix player from Quezon City, Philippines.
Showing posts with label Iron Man. Show all posts
Showing posts with label Iron Man. Show all posts
Saturday, July 11, 2015
Battle report short #009
Labels:
600,
Avengers,
AVX,
battle report,
Black Panther,
Hope Summers,
Iron Man,
teambase,
the Beyonder,
Thor,
Wolverine
Saturday, July 4, 2015
Team-ups to consider #008
300 points, no shared keyword, but tactic basics are present - Outwit, Prob, Perplex, and later Defend. Two shooters and two brawlers, Charge and Super Strength and Running Shot and Penetrating/Psychic Blast and later Precision Strike. A potentially elegant team.
Just wanted to point out here how Alexis is shaping up as the new WATX Oracle, or the new DEADPOOL Mercy, or almost like the new CHAOS WAR FF Scarlet Witch - a cheap Probber, Perplexer, Barrier builder, flying carrier, and Defend-granter. Definitely one could do well to have two of her in a team.
Starting to feel really good about my pulls. No one really special by way of SRs and Chases, but so far with the boosters I've pulled and the two figs I got from the drafting, I've made four tight 300-point build teams. Not too bad.
Friday, July 3, 2015
Battle Report Short #007
Captain America has a very good special power where he gives Avengers-keyworded friendlies a free move action, so when his teammates have Charge or Running Shot, that's a potential free attack move on top of another attack move.
Protector rolled a couple of crithits against Captain America, killing him in two turns, but Iron Man and Hulk laid waste to Mancha and the Ant-Men. Protector tried his best out-moving Iron Man and Hulk, but Iron Man called for back-up twice - one for Nova's special Pulse Wave, then another for Classic Iron Man's Running Shot+Penetrating/Psychic Blast. Both teams performed well, but one was just a bit tougher than the other.
Labels:
300,
Ant-Man,
Avengers ID,
battle report,
Captain America,
Hulk,
Iron Man,
Nova,
Protector,
Victor Mancha
Wednesday, July 1, 2015
AOU SLOP Brick 1 Wave 1 Tourney
Played the first AOU SLOP tourney. Format was two boosters, sealed, 400 points. Managed to pull these guys for a solid 400, Avengers keyworded, Attack and Damage reducers, two Outwitters, one Probber, four themed team probs, decent Defense topped off by shared ESD.
I got the bye-win for the first round (so I got the map), got my ass kicked by a team centered on an Ultron Colossal Chase (the guy eventually won overall), and managed to do fairly well against a team centered on a Black Panther SR.
The rolls were good to me, too, as I kept rolling for Hulk (instead of Banner), rolled an average of six for Attacks, rolled three crithits, as (more importantly) my opponent rolled unProbbable four critmisses the whole game. Iron Man and Hulk were great with their first attack reducers, and they also work great as secondary attackers. Hercules was made for tie-ups, but he needs a more decent support piece behind him (maybe two Alexises), but Protector did well with his Prob and Defend (in fact, that Defend made significant contributions to my one win). That one win brought me right smack dab in the middle ranking.
Saturday, June 27, 2015
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