Saturday, March 21, 2015

A few words on Elaborate Deathtraps


It is better than Capture, but I wish it was available to figs other than BATMAN '66 villains via a relic or a resource, or an ATA or a Feat card.

Briefly, Elaborate Deathtrap is a game mechanic where a fig can attack an opponent for no damage. If the attack hits, the target goes over to the attacker's card, caught in an elaborate deathtrap.

At the start of the opponent's turn, he rolls a 2D6 against the attacker's 1D6+X amount of bonus as indicated on the attacker's card (max is 8). If the opponent's roll is higher than the attacker's, the fig is freed from the deathtrap. If the attacker becomes friendly to the opponent (say, via Mind Control) or is KO'd, the opponent is freed from the deathtrap and is placed in the opponent's starting area or adjecent to a friendly. If the attacker's roll is higher than the opponent's, you determine the difference and deal the opponent the same amount as damage, which can be reduced by damage reducers.

It's a very very interesting game mechanic, but right now it's limited to villains from the BATMAN 66 set. Maybe we can do a custom Feat card for it? Either base the deathtrap roll bonus on the character's Damage value x2, or just let the attacker roll 2D6, too? Limit the Feat to Mind Control weilders so it won't be abused as Mind Control figs generally have weaker stats?

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