Wednesday, February 24, 2016

Team-ups to consider, #013


After pegging Blackbriar Thorn's special Poison's potential, I built a team where he'd be most effective, then happily happened upon what ultimately turned into an eco-terrorist dream team: White Lantern Swamp Thing, Poison Ivy Prime, Blackbriar Thorn, and Witch with Eclipso on Swamp Thing and Brainiac on Thorn.

Basic strategy would be to capitalise on Thorn's special Poison - any one in hindering terrain within five squares would be dealt penetrating Poison. This team breaks theme so I had to assure that I'd have hindering terrain regardless of map (although my map choice for this build would be Black Mercy Orchard), thus WLC Swamp Thing with his special movement power - any clear terrain he moves into and out of permanently turns into hindering terrain for the rest of the game, even after ST's KO; he can also attempt to make a close combat attack on any fig he crossed over while moving. Poison Ivy Prime is in the team for her special Mind Control to lure enemies into hindering terrain within five squares of Thorn. Witch and the possessors are included for buffing attack values and allowing use of damage reducers, although I'm thinking of replacing Witch with a Druid, to make Thorn's killbox extra sticky.

All within 400 points. Very excited to use this.

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