Showing posts with label Red Lantern Corps. Show all posts
Showing posts with label Red Lantern Corps. Show all posts

Sunday, June 7, 2015

Battle Report Short #004







Fiddler, Mirror Master, and Pied Piper with the Red Lantern Battery and three Avengers IDs - A build that's a couple of points shy of 300, but a build where I finally made the Red Lantern Power Battery work. Basic strategy was Pied Piper producing rats who are then assigned with Constructs primarily to give them Penetrating Poison and Giant Reach. Mirror Master provides excellent taxi service by having MM carry PP and Fiddler who then carry Rage Rats who then carry normal rats. MM and Fiddler provide Prob support, PP with Perplex and also copying MM's Suicide Squad TA.

I played against a Star Sapphire Toyman build with a bunch of reinforcement Toys. Advantage with Rats that Toys don't have is that opponents don't score any points when they KO them, and they replenish two at a time with no population cap, while the Toys are not respawnable and are scored when KO'd. Toys generally have really good Defense powers, plus a potential +1 boost thanks to a Perplex shared via Toyman, but the Rage Rats' Penetrating Poison will always trump those powers and advantages. The Rage Rats also have Giant Reach, which means they can do a basic Exploit Weakness attack or a Charge+Exploit Weakness attack from two squares away, and can Carry and position other Rage Rats for more Penetrating Poison action. They also have Battle Fury, so they ignore Shape Change.

What it came down to was 'porting my way across the map in three steps to base Toyman with three Penetrating Poison figs and two Probbers (one of whom ignores Stealth and characters), which in two turns Poisoned Toyman to death. It's a very effective team that can deal at least 1 Penetrating Damage in one way or another, and can do that as a respawnable horde, and can more or less move across the map in three turns. It's a team that has Nationals potential.

Sunday, April 5, 2015

Team-ups to consider, #003


This team features a few convergences of contemporary interests: to run a team with Moira Mactaggert, to run a half-way effective Red Lantern Corps team, to run a team using some of my earliest figs.

Basic plan with this team is Grasshopper with Stop Sign construct is a penetrating Poison-dealing map-hopping tie-up piece backed-up by Venom with Net and Nurse constructs. Punisher with Spotlight and Sniper Rifle constructs lays low racking up the Guilty tokens until he has at least three, giving him Running Shot with Ranged Combat Expert with basic 13 Attack and 3 Damage (upgradeable to 5) with chance at Penetrating if targeting only one opponent. Then Moira with Catapult construct for placement and Support. Good on paper.